Judge Rhadamanthus wrote:The big problem with limits is that it can stop certain players from taking part fairly. I am a dropship specialist. If you limit the number of vehicles too much then I may often find myself in a match where I cannot use the items i have skills in. In this case I am forced to use militia suits to go against much better suits.
I am lucky though in that I have enough SP to have a proto suit or two I can use to complete in a game when I am not using a LAV, Tank or Dropship. But many do not due to the large SP needed to skill vehicles. My AV specialist character does not face this issue. On that character I can always field my strongest Swarm launcher or forge. On my Vehicle guy team quota often leaves me going for my second best option.
Consider if we limited the number or Combat Rifles in a match to 2. Would that be fair? what would those players with only skills in the CR do in that match? A typical vehicle player has poor suits. In a too strictly limited match where they cannot use their chosen profession they may leave.
Tank spam is an issue, but I am not sure a strict limit is the solution here. Is the issue the number of tanks or is 7 tanks only an issue because the maps are small, or cover is limited or that the player count is too low to allow a strong enough infantry responce?
Some good points there Judge hope you had a good Christmas and New year been meaning to catch up with yourself for a chat on the current build.
Rpastry had an idea that I was quite fond of especially for Ambush as it's where I'm seeing the worst side of the current HAV FOTM the idea goes in line with a certain amount of resource points given to each side to spend on vehicles now in a pub match it will likely run into people calling in gear as fast as possible but I haven't figured out that bit yet. However we'll only look at ambush here for now as it's all my post hogmanay brain can handle!
Ok for Ambush each side gets 11 resource points.
HAVs cost 4, Dropships cost 3 and LAVs cost 2.
So max of 2 HAVs per side plus either a Dropship or LAV.
Or 3 Dropships and a LAV.
Or 5 LAVs and many other combinations in between but I think it would scale stuff better especially for Ambush which generally has the smallest maps, most new players grinding SP and Vets taking a break grinding ISK.
Obviously the resource points would increase for different match types and game modes but I think it would also add a neat tactical advantage to other game modes as you would have to pick your vehicle lineup carefully.
As you said it would be no good if you found your pilots without available resource points to call in their vehicle just because a bueberry spawned in a bunch of LAVs thinking he was helping. Maybe there would be a way to make a system that would call in the more point expensive vehicles first as they would be better for the team.
I'm not too bothered about vehicles in the current build just the numbers, last night for instance on Ambush a guy rolled in his Maddy to the front of the base with the donut "No worries" ran to the supply depot grabbed my Dau-2 on Skinweave and drove him off with a couple of swarmers pitching in but then 2 came from the other entrance murdered us and then the Maddy's oppo rolled in and soon enough the original Maddy rolled in again. By this stage all on comms where running basic AV so 5 maybe 6 guys but their infantry were in the city and we were done. So my only objection is that while a small team of AV can hold off 1 HAV easily in a small map they certainly can't handle 4 and if everyone decked out in Proto AV then fine but that's not going to happen as you've still got to worry about the infantry.
Right then I'm off to go and massage my Ishukone Assault FG for tonights festivities!!! Happy hunting!!!